Download PDF by Andrew Gahan: 3D Automotive Modeling: An Insider's Guide to 3D Car

By Andrew Gahan

ISBN-10: 0240814282

ISBN-13: 9780240814285

Master suggestions from best car designers and world-class video game builders with this insider's advisor to designing and modeling 3D automobiles. With thoughts established in 3ds Max, Maya, XSI, and Photoshop, 3D automobile Modeling starts off with a stupendous sequence of scorching thought designs and keeps by means of providing a whole hands-on modeling educational for every. the various absolute best designers and modelers from around the globe take you thru their techniques step by step, supplying you with the guidelines, tips, and short-cuts that real execs use.

3D car Modeling positive aspects tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony computing device leisure, Lucas Arts, and Simbin-artists who've labored on a few of the greatest video games within the undefined, together with the MotorStorm series.  

You will get:

* Insider counsel from a staff of noted  execs, led by way of writer Andrew Gahan, a part of the award-winning online game workforce in the back of the PlayStation three break hit sequence, MotorStorm * All instructional documents, versions, textures, blueprints, and inspiration photos at the linked site * entry to a colourful discussion board on the internet website the place you could talk about and percentage your paintings and get suggestions from the pros

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Additional resources for 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film

Example text

I am using white pencils for sharp reflections and an airbrush for larger surface areas. 28 I start to go into more details with light and shade, and then once I’m almost at the last stage, I add my signature. 30 27 3D Automotive Modeling After I produced the initial sketches I went straight into Rhino 3d to do a quick sketch model. I then used the basic 3D form of the sketch model as an underlay and took it into Photoshop to produce a quick render. 31 Once I was happy with the shape, I experimented with the paintwork and the style of the graphics on the side of the vehicle.

Just create a cylinder and scale it to the correct size, and then use it as a guide to line up the edges or vertices that make up the window. Remember to delete the cylinder once you have the curves looking nice and round. We can also cut in new edges from the corners of the windows up to the roof. 18 40 Modeling the Chicago-Styled Hot Rod Step 18 To create the front ledge above the windshield, we can simply Extrude the selected faces. 19 Step 19 Once again, we just need to adjust the vertices to match the concept art.

16 On a separate layer I add details with black and white pencil tools, working in details like shut line definition, sky and backgrounds and ultimately my signature. 18 This shows a final tidy up, extracting the pages from the sketchbook. I do this in Photoshop by cropping out the spiral binding as well as tidying up and deleting messy areas. 20 23 3D Automotive Modeling To illustrate the process in a little more detail, here’s another step-by-step walkthrough focusing on one of the pages. 21 The raw sketchbook image.

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film by Andrew Gahan


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